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DX11 SET SAMPLER STATE LOD
Sets the minimum and maximum mipmaps that the associated shader can access.
0 represents the most detailed mipmap and higher values successively less detailed maps.
You can set the min value to a very large negative and the max value to a very large positive value
to ensure that all mip maps are used no matter how many you have, which is the default for a newly
created sampler state.
DX11 SET SAMPLER STATE LOD samplerState, minLOD, maxLOD
samplerState Dword The sampler state to set the mip map level of detail range for.
minLOD Float The lower end of the mipmap range to clamp access to.
maxLOD Float The upper end of the mipmap range to clamp access to.
This function does not return a value.
SAMPLERSTATE Functions Menu
DX11 Function Categories
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